Corric Dander

Mini Swordsman


Corric Dander
Male halfling swashbuckler 3
CG Small humanoid (halfling)
Hero Points 3
Init 6; Senses: Perception +6
AC 23, touch 18, flat-footed 17 (
5 armor, 4 Dex, +2 dodge, +1 shield, +1 size)
hp 31 (3d10
Fort 5, Ref +8, Will +3 (1 trait bonus vs. mind-affecting effects); 2 vs. fear
Defensive Abilities charmed life 3/day; Resist issian
Speed 30 ft.
Melee dagger +8 (1d3
4+3 Precision /19-20) or
signature rapier 9 (1d44+3 Precision /18-20)
Ranged sling 7 (1d31)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler’s initiative), panache (2)
Str 12, Dex 18, Con 14, Int 10, Wis 8, Cha 14
Base Atk +3; CMB +3; CMD 19
Feats Combat Reflexes, Dodge
Traits life of toil, issian
Skills Acrobatics +7, Climb +2, Diplomacy +6, Escape Artist +5, Intimidate +6, Linguistics +2, Perception +7, Profession (cook) +4, Sleight of Hand +6, Swim +2; Racial Modifiers +2 Perception
Languages Common, Halfling, Sylvan, Undercommon
SQ hero points, swashbuckler finesse
Combat Gear potion of cure light wounds; Other Gear chain shirt, buckler, dagger, signature rapier, sling, backpack, bedroll, belt pouch, flint and steel, torch (10), trail rations (20), waterskin, 449 gp, 4 sp, 8 cp
Special Abilities
Charmed Life +2 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Fearless +2 racial bonus vs Fear saves.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Issian +1 Will save vs. Mind-affecting.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.


-born a slave on cheliax
-spent half his life as a slave
-on what he assumed to be his 15th birthday, he retaliated/killed his slave master and escaped north with his family
-parents and little sister were recaptured and presumed dead
-made it to northern brevoy through hiding in various boats and caravans posing as a cook
-stowed away in random house for the winter that happened to be a fencing school
-during said winter, started mirroring the fencing lessons while hiding in the rafters
-was soon discovered, turned over to the regent
-regent took pity on him
-it was decide that he would be the new “childhood friend” and bodyguard of the regent’s young son
-he continued to be classically trained for his new job
-after a number of successful thwarted assassinations due to enemies underestimating him, the regent became satisfied with his services
-let him go on a chartered exploration of the stolen lands
-bequeathed a “special made” rapier to him for his services

Corric Dander

MatrixDragon's Kingmaker crillitor